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[Game Rules] [Attention]
J STRATEGIES
Attention: For all shown strategies the "Hunter" has the first and the last draw!!! All strategies are based on ideal played game. All strategies follow a sensuous and logic game rhythm. The here mentioned strategies are just some examples out of a whole bunch of possibilities. F Recommendations:
J Starting Strategy:
"THE MAHOUT WALKS BY FOOT" short: "MAHOUT", This is a strategy, which enables the hunter-player to occupy the midfield by luring the tigers. It might give the hunters the possibility to capture a tiger or to compensate the losses of hunters by field advantage. In the following example all of above mentioned possibilities are shown. 1. Example: occupied midfield/ 4 lost hunters are compensated/ 1Tiger captured!
Explanation: In Picture.2 Tiger 2 hits Hunter 2 as Hunter 1 can be hit easy on the next draw. Picture. 4 shows a clear hit of a hunter. In Picture. 13 the hunter-player compensates 3 hunters by blocking 2 outfields (one outfield equal 1.5 hunters). The loss of the fourth hunter is compensated through the capturing of tiger 2. The "MAHOUT" is an elephant rider ! On his elephant the MAHOUT would be save. The above strategy documents courage and the eagerness to serve his king to honor the royal tiger hunt. 2. Example: the midfield is occupied/ 4 lost hunters are compensated/ 1Tiger is captured/ 1 hunter lost!
Explanation: In Picture.1 starts the alternative to the 1st example. Picture. 14 shows the blocking of two outfield, which compensates 3 hunters. This strategy only costs the hunter-player one hunter.
J Ending Strategy 1: "THE BENGALINE TIGER HITS BACK" short: "BENGALI", These are strategies existing of a basic block of four hunters to whom more hunters are getting attached protecting each other. This strategy leads in the end to a "Maharadscha-Putt", the hunter-player wins against a lured opponent, who is urged to hit. The Bengaline can be used in many variants, as long as there is a basic block of four hunters and a minimum of six hunters. The key position for this strategy is a hunter as prey in one of the corner fields. 1. Example: 8 hunters/ 4 tigers
Explanation: Initial position (Pic. 1). Key position (Pic. 2). Multiple hit (Pic. 4). Hunters turn, but not able to move so he wins through the "Maharadscha"(Pic. 6) 2. Example: 8 hunters/ 4 tigers
Explanation: Picture 2 shows the basic move for the "Bengali"! In Pic. 3 the decision over success of the "Bengali" will be decided!
3. Example: 6 hunters/ 4 tigers
The "BENGALI TIGER" is the strongest among it's kind and therefore called the king of the tigers. It is it's power to hit, which the hunter-player uses against it to receive victory. J Ending Strategy 2: "PALACE GARDENS" through this strategy the hunter-player can win the game or reach a remiss with only four hunters left. The hunters move to the corner fields each of them luring a tiger with them. Through circling around four adjoining fields the hunter-player tries to lure the tigers into a good initial position for him. 1. Example: 4 hunters/ 4 tigers
Explanation: After circling around in the "Palace gardens" Picture 5 displays the initial position for the hunter-players victory. .....MANDUA, IT'S NOT A SONY! ( IT'S A GAME )
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© 1998 Stephan Alexander Abu Can Peter and Christian Andreas Abu Sseyif Fritz - All rights reserved