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J STRATEGIES

Attention:

For all shown strategies the "Hunter" has the first and the last draw!!!

All strategies are based on ideal played game.

All strategies follow a sensuous and logic game rhythm.

The here mentioned strategies are just some examples out of a whole bunch of possibilities.

F Recommendations:

F

The Hunter-Player should not start in the beginning to occupy the corners, as these fields could be used to move later on. Exception: The Hunter-Player follows a certain strategy.

F

The midfield is an important area for both players, as it can be occupied by a block of four hunters or one tiger, which can hit in all four directions.

F

To lure the tigers by scarifying hunters is an essential part of the game, but should only be used if one has a strategy, which leads to decrease the tiger's flexibility, an advantage in later draws or to compromise losses of hunters.

F

Please keep the advantage of the opponent's draw in mind by planning strategies

F

An outfield has the equality of 1.5 hunters and advantage of draw.

F

A tiger placed in a cage/outfield should be moved out as soon as possible as it decreases it's flexibility and ability to hit.

F

The tigers biggest danger comes, if these stay close to each other, that's why the hunter-player should try to separate them.

J Starting Strategy:

 

"THE MAHOUT WALKS BY FOOT" short: "MAHOUT",

This is a strategy, which enables the hunter-player to occupy the midfield by luring the tigers. It might give the hunters the possibility to capture a tiger or to compensate the losses of hunters by field advantage.

In the following example all of above mentioned possibilities are shown.

1. Example: occupied midfield/ 4 lost hunters are compensated/ 1Tiger captured!

Pic. 1 Pic. 2
Pic. 3 Pic. 4
Pic. 5 Pic. 6
Pic. 7 Pic. 8
Pic. 9 Pic. 10
Pic. 11 Pic. 12
Pic. 13

Explanation:

In Picture.2 Tiger 2 hits Hunter 2 as Hunter 1 can be hit easy on the next draw. Picture. 4 shows a clear hit of a hunter. In Picture. 13 the hunter-player compensates 3 hunters by blocking 2 outfields (one outfield equal 1.5 hunters). The loss of the fourth hunter is compensated through the capturing of tiger 2. 

The "MAHOUT" is an elephant rider !

On his elephant the MAHOUT would be save. The above strategy documents courage and the eagerness to serve his king to honor the royal tiger hunt.

2. Example: the midfield is occupied/ 4 lost hunters are compensated/ 1Tiger is captured/ 1 hunter lost!

Pic. 1 Pic. 2
Pic. 3 Pic. 4
Pic. 5 Pic. 6
Pic. 7 Pic. 8
Pic. 9 Pic. 10
Pic. 11 Pic. 12
Pic. 13 Pic. 14
 

Explanation:

In Picture.1 starts the alternative to the 1st example.

Picture. 14 shows the blocking of two outfield, which compensates 3 hunters. This strategy only costs the hunter-player one hunter.

 

J Ending Strategy 1:

 

"THE BENGALINE TIGER HITS BACK" short: "BENGALI",

These are strategies existing of a basic block of four hunters to whom more hunters are getting attached protecting each other. This strategy leads in the end to a  "Maharadscha-Putt", the hunter-player wins against a lured opponent, who is urged to hit.

The Bengaline can be used in many variants, as long as there is a basic block of four hunters and a minimum of six hunters. The key position for this strategy is a hunter as prey in one of the corner fields.

 

1. Example: 8 hunters/ 4 tigers

Pic. 1 Pic. 2
Pic. 3 Pic. 4
Pic. 5 Pic. 6
 

Explanation:

Initial position (Pic. 1). Key position (Pic. 2). Multiple hit (Pic. 4). Hunters turn, but not able to move so he wins through the "Maharadscha"(Pic. 6)

2. Example: 8 hunters/ 4 tigers

Pic. 1 Pic. 2
Pic. 3 Pic. 4
Pic. 5 Pic. 6
Pic. 7

Explanation:

Picture 2 shows the basic move for the "Bengali"! In Pic. 3 the decision over success of the "Bengali" will be decided!

 

 3. Example: 6 hunters/ 4 tigers

Pic. 1 Pic. 2
Pic. 3 Pic. 4
Pic. 5 Pic. 6

The "BENGALI TIGER" is the strongest among it's kind and therefore called the king of  the tigers. It is it's power to hit, which the hunter-player uses against it to receive victory.

J Ending Strategy 2:

"PALACE GARDENS"

through this strategy the hunter-player can win the game or reach a remiss with only four hunters left.

The hunters move to the corner fields each of them luring a tiger with them. Through circling around four adjoining fields the hunter-player tries to lure the tigers into a good initial position for him.

1. Example: 4 hunters/ 4 tigers

Pic. 1 Pic. 2
Pic. 3 Pic. 4
Pic. 5 Pic. 6
Pic. 7 Pic. 8
Pic. 9 Pic. 10
Pic. 11

Explanation:

After circling around in the "Palace gardens" Picture 5 displays the initial position for the hunter-players victory.

 

.....MANDUA, IT'S NOT A SONY! 

                                                                                                                                    ( IT'S A GAME )

 


© 1998  Stephan Alexander Abu Can Peter and Christian Andreas Abu Sseyif  Fritz - All rights reserved